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When you sit down to play your first game of League of Legends: Dominion, you might notice that you receive changing, dynamic objectives throughout the course of the match. These objectives are part of the new quest system, and are designed to shake up the flow of combat on the Crystal Scar. While we first introduced the concept of quests in Battle Training, the advent of Dominion afforded us the opportunity to give this feature its debut in player vs. player combat.
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